React Native and Flutter apps that ship to iOS and Android together — faster to launch and cheaper to maintain than two separate builds.
The right choice for most business apps. We'll tell you plainly when your product genuinely needs native instead, because paying twice for the same app is only worth it when the product demands it.

Image: AI Generated
Cross-platform development (React Native or Flutter) builds one codebase that ships to both the App Store and Google Play, typically cutting build and maintenance cost substantially against two native apps. Choose native when the app depends on sustained camera or sensor processing, heavy graphics, complex background work or deep OS integration. For booking, ordering, membership, content and internal business apps, cross-platform is usually the better commercial decision.
| Codebases to maintain | One, versus two for separate native iOS and Android builds. |
|---|---|
| Frameworks we use | React Native (TypeScript) and Flutter (Dart). |
| Store treatment | Identical — cross-platform apps go through the same Apple and Google review as native apps. |
| Where native still wins | AR, sustained video or sensor processing, game-grade graphics, complex background tasks, brand-new OS APIs. |
| Escape hatch | Native Swift or Kotlin modules can be added to a cross-platform app for specific features. |
| Typical effect on cost | One build and one maintenance stream instead of two, with a single QA and release cycle. |
Cross-platform development means writing your app once — in React Native or Flutter — and compiling it to real, installable iOS and Android apps that go through the same App Store and Google Play review as any native app.
The saving is real: one team, one codebase, one set of features to test and maintain. Most business apps — booking, ordering, membership, content, dashboards, internal tools — see no meaningful downside.
Native still wins for heavy graphics, sustained camera or sensor processing, deep OS integrations and complex background work. We assess your feature list against that line before recommending an approach.
Every engagement is built around measurable commercial impact — from revenue and leads to retention, efficiency and operational scale.
TypeScript-based apps with a large ecosystem, ideal when you already have web engineering in-house.
Dart and a rendering engine that gives pixel-identical, high-performance UI across both platforms.
Swift or Kotlin dropped in for the specific features that genuinely need platform code.
Apple App Review and Google Play policy handled for the same release, not one at a time.
One event schema, one release process, over-the-air updates where the stores allow them.
A single component library that still respects each platform's interaction conventions.
You need reach on day one and can't fund two engineering teams.
Standard commercial functionality that gains nothing from being written twice.
React Native lets your current web engineers contribute to the mobile product.
Staff on a mix of iPhones and Android handsets who all need the same app.
React Native, Flutter or native — decided against your actual feature list, team and roadmap.
One design system built to work correctly on both platforms.
Sprint delivery with builds distributed to TestFlight and Play internal testing simultaneously.
Both listings prepared, declarations completed and both reviews managed together.
Ongoing releases shipped to both platforms from the same codebase.
Tell us what the app needs to do and we'll come back with a scoped feature list, a realistic timeline to App Store and Google Play approval, and an itemised cost — including what it costs to run, not just to build.
It is building one codebase — in React Native or Flutter — that compiles to real, installable iOS and Android apps. Both go through the same App Store and Google Play review as native apps.
React Native suits teams that already have React or TypeScript engineers and want shared skills across web and mobile. Flutter gives more consistent, pixel-identical UI and strong performance. We pick based on your team, product and roadmap, not preference.
For most business apps, no — users cannot tell. Native still wins for heavy graphics, sustained camera or sensor processing, complex background processing and brand-new OS APIs.
Yes, mainly because there is one codebase to build, test and maintain instead of two, and one release process instead of two. The saving compounds across every future feature, not just the first build.
Yes. Camera, GPS, push notifications, biometrics and payments are all supported, and native Swift or Kotlin modules can be added for anything the framework doesn't cover.
No. Apple and Google review them identically to native apps, against the same guidelines and policies.
Often yes, though it is usually a rebuild rather than a conversion. We audit the existing app first and give you an honest view of whether the migration pays for itself.
Our app development services work together as an integrated growth system. Explore how each service strengthens your overall strategy.
Each platform, stage and budget question has its own page, because the answers genuinely differ. Start wherever your project is.
Swift and SwiftUI apps built for iPhone and iPad, submitted and approved on the Apple App Store.
ViewKotlin and Jetpack Compose apps published to Google Play, including closed testing and Data Safety.
ViewApps with AI features built in — assistants, recommendations, vision, voice and intelligent automation.
ViewProduct discovery, user journeys, interactive prototypes and full UI design before a line of code.
ViewWhat apps actually cost to build in the UK in 2026, broken down by app type, platform and scope.
ViewGetting found inside the App Store and Google Play — listing, keywords, creative and review velocity.
ViewOS updates, store policy changes, monitoring, fixes and a roadmap of releases after launch.
ViewBook a free 30-minute call with Kasim and the Creative Marketing team to map out where this could create the most leverage in your business.
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